AI Insights · Timothy · April 2024
Top 5 Boat Games in Belgium: Q1 2024 Performance
Discover the performance trends of the top 5 boat games in Belgium for Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 boat games in Belgium saw varied performance across metrics like weekly downloads, revenue, and active users. Let's dive into the details for each game, based on data from Sensor Tower.
Battle Warship: Naval Empire from Magic Prime Group Limited experienced a noticeable increase in weekly revenue, peaking at approximately $1.7K during the last week of February. Weekly downloads for the game fluctuated, reaching a high of 27 in the first week of January but remaining relatively low throughout the quarter.
Port City: Ship Simulator by Pixel Federation Games saw its weekly revenue varying, with a peak of $623 in the second week of January. Weekly downloads showed a downward trend, starting from 274 in the first week of January and dropping significantly to just 10 by the end of March. Weekly active users also declined from 877 in the first week of January to 522 by the end of the quarter.
Virtual Regatta Offshore by Virtual Regatta had a steady performance in terms of active users, maintaining numbers around 4K to 4.2K throughout the quarter. Weekly revenue saw a peak of $662 in the first week of January but generally trended downwards. Weekly downloads also showed a decrease, starting at 55 in the first week of January and reducing to 15 by the end of March.
Sea Port: Cargo Ships Harbor, another title from Pixel Federation Games, had a moderate increase in weekly revenue, peaking at $284 in the first week of February. Weekly downloads remained relatively stable with minor fluctuations, while active users showed a slight decline overall, starting from 57 in the first week of January and ending at 48 by the end of March.
My Cruise by EYEWIND LIMITED demonstrated impressive growth in weekly downloads, reaching over 4K in mid-March. The game's weekly revenue also saw a significant increase, peaking at $468 by the end of the quarter. Active users surged dramatically, starting from 1.3K in the first week of January and skyrocketing to over 8K by the end of March.
For more detailed insights and data, visit Sensor Tower.